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THE GAMBIT OPERATING MANUAL

How to Apply the Gambit Framework in Real Systems

Author: Brian Doss
Date: December 2025

1. How to Use This Manual

The Gambit Operating Manual is the practical application guide for the Gambit Framework.

Where the Doctrine establishes the worldview, this manual provides the step‑by‑step sequence for applying it to real problems, systems, and decisions.

This manual is designed for:

The Gambit Framework can be applied to:

The method is universal because all problems are frame‑dependent.

2. The Four Movements (Expanded)

Each movement is a structured sequence with:

This ensures the method is both repeatable and teachable.

MOVEMENT 1 — DISLOCATE

Objective: Escape the inherited frame.

Most teams begin inside a frame they did not choose.

Dislocate breaks the cognitive, emotional, and structural inertia that keeps them trapped.

Actions

  1. Document the problem as presented.

    Capture the exact language stakeholders use.

  2. Identify explicit and implicit assumptions.

    What is being treated as "true" without evidence?

  3. Surface inherited constraints.

    Which constraints are real? Which are artifacts?

  4. Apply assumption inversion.

    "What if the opposite were true?"

  5. Identify cognitive biases.

    Look for urgency bias, sunk cost, identity protection, and narrative momentum.

  6. Detach emotionally.

    Step outside the urgency and politics of the problem.

  7. Articulate the problem neutrally.

    Remove emotion, blame, and assumptions.

Key Questions

Common Traps

Output

A neutral, assumption‑free problem statement that reveals the full board.

MOVEMENT 2 — DECONSTRUCT

Objective: Map the system behind the symptom.

Problems are not caused by the thing that appears broken.

They are produced by the system around it.

Deconstruct reveals that system.

Actions

  1. Identify all actors and roles.

    Who participates in the system?

  2. Map incentives and payoff structures.

    What behaviors are rewarded or punished?

  3. Trace flows of information, authority, and resources.

    Where does information break? Where does authority pool?

  4. Identify bottlenecks and failure modes.

    What structural forces produce the current behavior?

  5. Distinguish symptoms from causes.

    What is downstream vs. upstream?

  6. Identify asymmetries and leverage points.

    Where is the smallest change with the largest impact?

  7. Validate findings against real behavior.

    Systems reveal themselves through outcomes, not intentions.

Key Questions

Common Traps

Output

A system map that reveals the real problem.

MOVEMENT 3 — REFRAME

Objective: Replace the inherited frame with a superior one.

Reframing is the breakthrough moment.

It dissolves the original problem by replacing the logic that created it.

Actions

  1. Redefine the problem structurally.

    Describe the system, not the symptom.

  2. Introduce new constraints.

    Constraints force clarity and creativity.

  3. Redesign incentives.

    Align behavior with desired outcomes.

  4. Establish new rules and decision rights.

    Define who owns what, and why.

  5. Identify the desired position.

    What structural state makes success inevitable?

  6. Construct a new payoff matrix.

    Replace the old equilibrium with a new one.

  7. Validate the new frame.

    Test for coherence, stability, and long‑term viability.

Key Questions

Common Traps

Output

A new frame that produces better decisions and better outcomes.

MOVEMENT 4 — REBUILD

Objective: Operationalize the new frame.

Rebuild turns the new frame into a functioning system.

Model‑Real (Conceptual Architecture)

Spec‑Real (System Specification)

Ops‑Real (Operational Deployment)

Key Questions

Common Traps

Output

A functioning system that embodies the new logic.

3. Evaluation & Stress Testing

A frame is not complete until it survives pressure.

Evaluation Questions

Evaluation ensures the new system becomes self‑reinforcing.

4. Case Examples (Optional)

Each case example follows the same structure:

5. Glossary of Gambit Concepts

Frame

The mental or structural boundary that defines what you believe the problem is.
A frame determines what you notice, what you ignore, and what you assume is possible.
Changing the frame often changes the entire solution space.

Structural Causality

The principle that systems produce outcomes based on their underlying design — not intentions, effort, or individual behavior.
If you want different outcomes, you must change the structure, because structure is the root cause layer.

Positional Logic

The discipline of making decisions based on your actual position within a system — the constraints, leverage points, and options available — rather than on idealized or assumed conditions.
Good strategy is positional, not aspirational.

Incentive Modeling

The practice of mapping what a system rewards, punishes, or makes easy.
Incentives shape behavior more reliably than goals or intentions, and modeling them reveals why people act the way they do inside a structure.

Equilibrium

The state a system naturally settles into based on its structure and incentives.
Not "balance," but the predictable resting point of the system as designed.
If the structure doesn't change, the equilibrium won't either.

Model‑Real

Your mental model of how you believe the system works.
Useful for orientation, but often incomplete, outdated, or distorted by assumptions.

Spec‑Real

The documented or intended design of the system — how it is supposed to work.
Policies, processes, org charts, and plans live here.
Spec‑Real rarely matches lived reality.

Ops‑Real

The actual, on‑the‑ground reality of how the system functions in practice.
Ops‑Real always wins over Model‑Real and Spec‑Real because it reflects what people actually do, not what they think or what's written.

Identity Architecture

The internal system of beliefs, narratives, and self‑models that shape how a person or organization interprets reality and makes decisions.
Identity is not fixed — it is constructed, reinforced, and redesigned through repeated actions and outcomes.

Cognitive Inversion

The deliberate act of flipping a problem, assumption, or perspective to reveal hidden structure.
Used to expose blind spots, challenge defaults, and surface non‑obvious solutions by viewing the system from the opposite angle.

6. Facilitator's Guide

A practical guide for running Gambit sessions.

Session Flow

  1. Pre‑session prep
  2. Dislocate
  3. Deconstruct
  4. Reframe
  5. Rebuild
  6. Evaluation
  7. Close‑out

Facilitator Prompts

Timing

A typical Gambit session runs 90–180 minutes.